The PCs began the session by loading up the crazed dwarfs and trekking down the mountain toward Bearheart to find a Priest to help. They parted ways with their friends in Selig’s Soldiers, and journeyed the rest of the way on their own.
Along the way, 3 of the dwarfs perished from the results of a fever-like condition. The second, quite spectacularly, as his chest burst open, sending his cooked guts all over. As things got more perilous, they pushed on harder to Bearheart in hopes of saving the tavern-owners’ son, who began to look like the next to go.
Once they came within site of the walls of Bearheart, they were stopped by an Olaran military patrol. In hopes of keeping any potentially contagious disease contained, they sent for a priest. Just as their patient seemed nearly lost, the priest arrived and was able to determine the curse that afflicted him and cast it out. The same was performed on the other two dwarfs, and their wounds were magically healed as best he could. The tavern-owners’ son would be permanently scarred, but at least he lived.
The Rangers cleaned up and rested a while at the church, where they spoke with a more senior priest about the situation. The priest said he would arrange for the blood steel ore to be contained and, if possible, destroyed. Zaturak was given a few books to read about the Church of Light. They learned about a possible “Vampire problem to the south,” and decided their first official task as the Rangers of Bearheart would be to investigate this problem. The church assigned 3 curates to accompany the Rangers.
The Rangers met with 2nd Lieutenant Bardo, their Olaran military liaison. He gave them official writs allowing them access to areas of the keep and the authority to conduct Ranger business around Bearheart. He took them to the old Dwarven watchtower which would be their headquarters.
Belak sought some white silver to be forged onto his ancestral cesti and was referred to Lady Minna. There, Belak was able to strike a deal for a small amount of white silver which one of the Lady’s blacksmiths was happy to forge onto his cestus.
Finally, the party set out southward to see what they could find out about the “vampire problem” there. They traveled for two days when they encountered a pair of druids; a human and a korindian with her tiger companion. They exchanged polite greetings and shared that they heard about some undead spotted around a town to the southeast. The rangers followed the lead. Before they could reach the town, they realized they were being watched. It turned out to be a group of zombies. A short battle was had, and they pressed on toward the town…